

The two textures describe how our fluid should look in a still and flowing state.įor an example of these graphics, please see /assets/minecraft/textures/blocks/water_flow.png and water_still.png in the decompiled Minecraft source. heres the crash report: (pls help) - Minecraft Crash Report - WARNING: coremods are present: IELoadingPlugin. The name is what we're registering our fluid as within Forge. i play on curseforge launcher 1.12.2 with a custom modpack and keep having the issue in the title. Super("oil", new ResourceLocation(ExampleMod.MODID, "fluids/oil_still"), new ResourceLocation(ExampleMod.MODID, "fluids/oil_flow")) įirst we're calling the super() which takes three properties: the fluid name, the resource location for the still texture, and the resource location for the flowing texture.

Create a new class which extends `Fluid`. To get started, let's create an example fluid for oil. !!! Note It's recommended, but not required that you create a /fluids package for grouping fluid-related classes. Thermal gets Dynamic Adds ducts - transportation for Redstone Flux, Fluids, and Items Download. It serves the same purpose as `ModBlocks` or `ModItems` classes. 68.8M Downloads Updated Created Jan 31, 2015. To get started, you'll want to first create a class to manage your fluids. This acts as a list of all fluids that Forge knows about, as well as their properties and apperance. You can register your own fluids, define their appearance and functionality, and interact with them in different ways.īefore being used, fluids first need to be registered with the Forge FluidRegistry. In Forge, "fluids" is a catch-all term representing both liquids and gasses in Minecraft.
