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Map12: Removed a tree from one of the planters players could previously get stuck on it while trying to jump the moat No differences between this version and RC5 as far as the wad itself is concerned Updated patcher with support for Steam/GOG/GamePass/Bethesda Launcher Continuing to fire the unmaker once you see this effect is likely to result in a crash. The glitch is marked by a visual effect where walls disappear and the ceiling and floor appear to bleed together. One of these areas is the central room of Map07 and the other is the central point of the purple structure in Map21.
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This is due to a scripting oversight and could be fixed in a future patch.ĥ) There are two known areas where you can trigger some sort of rendering glitch in the KEX engine by firing the unmaker through densely-packed sectors. (One item is despawned.)Ĥ) It is possible to become permanently trapped if you enter the secret room with the demon key a second time after being teleported out. This can cause weird visuals as they clip through the ceiling but shouldn't break anything, and you can always reset them back to the default positions.ģ) 50% items is the maximum attainable on Map29. 30-ish% is likely the max possible.Ģ) Some sections of the platform puzzle in Map20 can be raised indefinitely if you keep pressing the switches.
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Many enemies on Map14 are despawned, so 100% kills is similarly impossible. 33 - UnTitled (played at startup before the menu)ģ7 - Trash Fire on the Surface of the Sunġ) The "ghost" gimmick on Map05 creates several unkillable monsters, so the highest possible kills on skill 4 is 89%.
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